﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/播放音效节点"), Title("播放音效节点")]
	public class PlaySound : BearNode
	{

		public override int type { get => 20;}
		[LabelText("音频名称")]
		public string voice;
		[LabelText("延迟时间毫秒")]
		public int delay_time;
	}
}
